
Dominican dominoes as a party game.
Phones in hand, the TV is the table, and the whole room is watching. Read your partner from what they play and what they hold back.
Explore MesaA partner you can't talk to, only read. A crew that covers for you until the day they don't. A seat everyone says you haven't earned. We make games about trust, because it's the one thing in life that never gets easier.


Dominican dominoes as a party game.
Phones in hand, the TV is the table, and the whole room is watching. Read your partner from what they play and what they hold back.
Explore Mesa

A courier life sim, told from the truck.
Built from five real years on a delivery route. Plan the day, beat the deadlines, then meet the flex driver with twenty more stops. The day isn't over.
Explore Late Freight

A crime leadership drama.
You inherit a seat nobody agrees you earned. Every person you empower becomes harder to remove.
Explore The ChairLearn it, get good, feel it click.
Games that belong to the whole room.
Run a route or take a seat you never have.
We make games you get good at, and games you play together.
We come from journalism, so every game starts with how something actually works: a domino table, a delivery route, a seat of power. Then we build the system underneath it and hand it to you.
Some of our games are about mastery: the quiet satisfaction of learning to do something well, and seeing the world from someone else's side. Others are about the room: the friends, the trash talk, the story you tell tomorrow.
One email when Mesa launches, and the occasional devlog. No spam.

Phones in hand, the TV is the table, and the whole room is watching. Read your partner from what they play and what they hold back.
Four players join from their phones. The TV becomes the table everyone crowds around.
Partner dominoes to 200, with rule variants and built-in tutorials for new players.
Spectators watch, talk to the table and never see a hand. Catch the match of the night.
Original Dominican, Cuban and Puerto Rican tracks rotating at the table.
No. Everyone plays from their own phone, and the TV or monitor becomes the table.
Mesa launches built for playing in the same room. Online play is planned after launch.
Dominican partner dominoes played to 200, the way it’s played at the table. Common house-rule variants are built in.
Yes. Built-in tutorials teach the basics and the Dominican style, so a new player can sit down with people who’ve played for years.
Yes. Mesa is in English and Spanish.
Yes. Spectators can follow the game and talk to the table, but they never see anyone’s hand.
No. Only the person who opens the table. Everyone who plays from their phone, and anyone watching, joins free.
From their phone’s browser: scan the QR code on the table screen or type the four-letter room code. No app to download.
Yes. Bots fill any empty seat, and you can practice alone against three bots. One-on-one isn’t in yet.
For the table, a computer (Windows, Mac or Linux) or a TV with a web browser; for each player, a phone. Right now it needs an internet connection, even with everyone in the same room.
Yes. Each player’s tiles only appear on their own phone. The table screen never shows them during play, only when a hand ends. One tip: the room code is on screen while you wait to start, so hide it or start before you go live.
Play to 100, 200 or 300. Capicúa bonus of 0, 25 or 50, and whether it only counts with different ends. A tied blocked game goes to whoever blocked, or to nobody. Count only the other pair’s tiles, or every tile left.
With the same room code or QR: on the join screen they tap “Just here to watch?”. They can watch from anywhere, not just the same room.
About 30 to 45 minutes, roughly 14 hands. A slow table can take up to an hour; play to 100 for a shorter game.

Built from five real years on a delivery route. Plan the day, beat the deadlines, and learn the difference between the handbook and the street.
Load the truck, sequence your route around priority deadlines, and adapt when the street pushes back.
Mid-shift, the flex driver pulls up with twenty more stops. Bank your energy early, or pay for it at 4pm.
Energy, water and fitness shape every stop. Walk-ups hurt, and the later it gets, the slower you move.
Cover routes across the city, earn your own, train a rookie, then decide whether to warn drivers the freight is coming.

You inherit a seat nobody agrees you earned. Every person you empower becomes harder to remove.
Give people money, authority and access. Watch what they build with it.
Lies, deals and commitments carry forward. Characters react when they learn the truth, not before.
Lead from a cell while an acting boss grows comfortable in your chair.
If you fall and the organization survives, someone inherits everything you left behind.