The tile shows one pip over three. Set between two 3s, it reads 3-1-3. The tile is ivory, its ink is charcoal, and the three lower pips are always ochre. The wordmark sits below it: THREE THIRTEEN, with STUDIOS spaced wide underneath.
Stacked · light on dark (default)
Stacked · dark on light
Horizontal · light on dark
Horizontal · dark on light
Icon · app icons, avatars, favicons
Which one to use
Stacked wherever there's room: covers, end cards, splash screens.
Horizontal in headers, footers, and anywhere wide and short.
Icon only where the logo would be smaller than its minimum size, or where a square is required.
Use the light-on-dark version by default. Use dark on light only on ivory or white.
02 · Space and size
Give it room.
Measure clear space with the domino itself. Call the tile's width X. Keep at least X of empty space on every side of the logo. Never place text, art edges or other logos inside it.
XXXX
Stacked minimum96 px · 20 mm
Wide. Below this, STUDIOS stops reading.
Horizontal minimum140 px · 30 mm
Wide.
Icon minimum16 px
A favicon. At 16 px, the pips can merge, and that's fine.
03 · Color
Charcoal, ivory, a little ochre.
Four colors make the brand. The page is charcoal, the type is ivory, and ochre is the spark: the pips, one button, one label. If a layout has more ochre than the logo does, cut some.
#161814
Charcoal
Page ground. The default background for everything.
#1C1E1A
Charcoal 2
Panels and the tile's ink: the pip and the bar on the domino.
#F3EEE3
Ivory
The domino, the 3s and all main text on dark.
#C8923A
Ochre
The three pips, STUDIOS on dark, buttons and eyebrows. Use it sparingly.
#A5432E
Rust
STUDIOS on light grounds, where ochre is too pale to read.
Supporting colors, for interfaces only
#CFC8B8
Ivory 2
Secondary text on dark.
#A39D8C
Muted
Labels, captions and metadata.
#34372F
Line
Rules and borders on dark.
#E3AE55
Ochre light
Hover states for ochre.
#E07A5F
Coral
Alerts and live states only.
#8FB6D8
Blue
Links in long text and charts only.
04 · Type
Three typefaces, three jobs.
All three are free on Google Fonts. Each game has its own type; these are for the studio.
IBM PLEX MONO Medium 500 · caps · tracked +0.14em Eyebrows, metadata, dates
Coming to Steam · November 2026
ARCHIVO Regular 400 · 18 px / 1.65 Body text
Every game starts with how something actually works, like a domino table, a delivery route or a seat of power, and turns it into a system you can learn, master and share.
05 · Don'ts
Please don't.
✕
Don't stretch or squash it.
✕
Don't rotate the domino or the logo.
✕
Don't recolor the pips or the 3s.
✕
Don't add shadows, glows or outlines.
✕
Don't place it on busy art without a plate.
✕
Don't fade it out or use it as a watermark.
06 · With our games
The game comes first.
Each game has its own logo, colors and type. On a game's art, the game's logo leads, and the studio logo follows at no more than a third of its width.
On end cards and in credits, the studio logo goes after the game, never before it.
The studio ident (the domino dropping in, with sound) plays once, before a trailer or at the start of a game. Don't cut it shorter or recolor it.
For coverage, everything in the press kit is free to use. Please don't alter the logos.